As we have dicussed in the last article, Backgammon is a game of talent and luck. The aim is to shift your checkers carefully around the board to your inner board and at the same time your opponent moves their pieces toward their home board in the opposite direction. With competing player checkers heading in opposing directions there is going to be conflict and the requirement for particular strategies at particular instances. Here are the two final Backgammon tactics to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game strategy is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if he ever tries to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your board. After you’ve successfully assembled the prime to prevent the activity of the opponent, your competitor does not even get a chance to toss the dice, that means you move your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The goals of the Back Game technique and the Blocking Game strategy are similar – to harm your competitor’s positions in hope to better your odds of winning, however the Back Game plan utilizes seperate tactics to achieve that. The Back Game technique is frequently employed when you’re far behind your opponent. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.
This entry was posted on November 15, 2009, 11:21 pm and is filed under Backgammon. You can follow any responses to this entry through RSS 2.0. You can leave a response, or trackback from your own site.