Archive for November, 2017

Backgammon – 3 General Strategies

[ English ]

In extraordinarily general terms, there are three fundamental strategies employed. You want to be agile enough to hop between techniques quickly as the course of the game unfolds.

The Blockade

This consists of building a 6-thick wall of pieces, or at least as deep as you are able to manage, to block in your competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can build the wall anyplace within your 11-point and your 2-point and then shift it into your home board as the match continues.

The Blitz

This is comprised of locking your home board as quick as possible while keeping your opponent on the bar. i.e., if your competitor tosses an early 2 and moves one checker from your one-point to your 3-point and you then toss a 5-5, you can play six/one six/one 8/3 8/3. Your challenger is now in big-time calamity since they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This strategy is where you have 2 or higher checkers in your opponent’s inner board. (An anchor spot is a position occupied by at a minimum two of your checkers.) It should be employed when you are significantly behind as it greatly improves your chances. The best locations for anchor spots are near your opponent’s lower points and also on adjoining points or with one point in between. Timing is crucial for a competent backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break up this straight away, while your opposer is shifting their checkers home, owing to the fact that you don’t have any other spare pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you might preserve your position up till your challenger provides you an opportunity to hit, so it may be a good idea to try and get your challenger to get them in this case!

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Backgammon – Three Main Strategies

[ English ]

In very simple terms, there are three basic game plans employed. You need to be agile enough to switch tactics quickly as the action of the game unfolds.

The Blockade

This involves creating a 6-deep wall of checkers, or at a minimum as thick as you are able to manage, to barricade in the opponent’s pieces that are on your 1-point. This is judged to be the most suitable strategy at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the game progresses.

The Blitz

This consists of locking your home board as fast as as you can while keeping your opposer on the bar. For example, if your opposer rolls an early 2 and shifts one piece from your 1-point to your three-point and you then roll a five-five, you are able to play six/one six/one eight/three eight/three. Your competitor is now in big-time difficulty considering that they have two pieces on the bar and you have locked half your home board!

The Backgame

This strategy is where you have 2 or more anchors in your competitor’s home board. (An anchor spot is a point filled by at least 2 of your checkers.) It should be played when you are extremely behind as it greatly improves your opportunities. The strongest locations for anchor spots are towards your opponent’s smaller points and also on adjoining points or with a single point separating them. Timing is integral for an effective backgame: at the end of the day, there is no reason having 2 nice anchors and a solid wall in your own inner board if you are then forced to break up this right away, while your opponent is shifting their pieces home, because you don’t have any other additional checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you might maintain your position up until your opponent provides you an opportunity to hit, so it will be a great idea to attempt and get your opponent to hit them in this case!

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The Essential Facts of Backgammon Tactics – Part Two

As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to move your checkers safely around the board to your inner board and at the same time your opposition shifts their chips toward their home board in the opposing direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for particular strategies at particular times. Here are the 2 final Backgammon techniques to finish off your game.

The Priming Game Tactic

If the goal of the blocking strategy is to hamper the opponents ability to shift her chips, the Priming Game tactic is to absolutely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if he ever tries to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your half of the board. After you’ve successfully assembled the prime to block the activity of your opponent, the opponent does not even get to roll the dice, and you move your checkers and roll the dice again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game strategy are similar – to hurt your competitor’s positions hoping to better your odds of winning, but the Back Game strategy relies on alternate tactics to do that. The Back Game strategy is often utilized when you are far behind your opponent. To play Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the chips are moved is partially the outcome of the dice roll.

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Gratis Play versus Real Money Internet Backgammon

Net backgammon is a acclaimed game that has been enjoyed in a great many assorted cultures for centurys. This game for two combines elements of chance and skill and that is what makes it fun and entertaining. Backgammon is commonly enjoyed for actual bets but might also be played for fun. With the birth of the Net came a avalanche of traditional games that have been altered for the net and can be gambled on online through gaming software. The best part about such software is that it allows people to wager for free or for real money.

Backgammon on the web is readily accessible on the internet and internet program simulations have made excellent strides since they were first announced years ago. Enthusiasts can with ease wager on backgammon with either a real life competitor or the computer. After they have picked from many seperate online casinos existing on the world wide web, they can get the program and bet on backgammon online.

At the same time, some software is acquirable in flash version. This is what’s called browser-based gaming and rather than download the free software to your computer and load it, the player should be able to simply press a mouse button and play in a web browser like internet explorer. They can also provide many backgammon game options like one-on-one and championships. It’s frequently recommended that the player first read the internet backgammon codes before choosing a game to gamble on. Championships for instance may have special policies regarding entrance costs and a limit to the number of entrants.

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The Essential Basics of Backgammon Game Plans – Part 1

The aim of a Backgammon game is to move your pieces around the game board and pull them off the board faster than your challenger who works harder to do the same buthowever they move in the opposing direction. Winning a match in Backgammon requires both tactics and good luck. Just how far you will be able to move your pieces is left to the numbers from tossing the dice, and the way you shift your pieces are decided on by your overall gambling tactics. Players use a few strategies in the differing parts of a match depending on your positions and opponent’s.

The Running Game Strategy

The goal of the Running Game technique is to entice all your chips into your inner board and pull them off as quickly as you can. This plan focuses on the speed of advancing your checkers with absolutely no efforts to hit or block your competitor’s pieces. The best scenario to use this technique is when you believe you can move your own checkers a lot faster than the opponent does: when 1) you have a fewer chips on the board; 2) all your checkers have moved beyond your opponent’s pieces; or 3) the opposing player does not employ the hitting or blocking plan.

The Blocking Game Tactic

The main aim of the blocking strategy, by its name, is to stop the competitor’s pieces, temporarily, while not worrying about moving your chips quickly. After you’ve established the blockage for the opponent’s movement with a few chips, you can shift your other chips rapidly off the game board. You will need to also have a clear plan when to extract and move the pieces that you employed for blocking. The game becomes intriguing when your opposition utilizes the same blocking tactic.

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