Archive for October, 2018

Backgammon – 3 General Techniques

[ English ]

In very general terms, there are 3 chief game plans used. You must be agile enough to switch game plans quickly as the course of the match unfolds.

The Blockade

This comprises of building a 6-deep wall of checkers, or at least as thick as you might achieve, to block in your opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate strategy at the start of the match. You can create the wall anywhere inbetween your eleven-point and your two-point and then shift it into your home board as the match progresses.

The Blitz

This is composed of locking your home board as fast as as you can while keeping your opposer on the bar. i.e., if your challenger tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 8/3 8/3. Your opposer is now in serious calamity seeing that they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have two or more anchors in your competitor’s home board. (An anchor spot is a point consisting of at a minimum two of your checkers.) It would be employed when you are significantly behind as it much improves your circumstances. The strongest areas for anchors are towards your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is critical for an effectual backgame: after all, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then required to break apart this straight away, while your competitor is shifting their checkers home, because you do not have other extra pieces to shift! In this case, it is more favorable to have pieces on the bar so that you might maintain your position up until your opposer gives you a chance to hit, so it may be a great idea to attempt and get your opponent to hit them in this case!

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The Essential Facts of Backgammon Game Plans – Part One

The aim of a Backgammon game is to move your pieces around the game board and get those pieces from the board faster than your opponent who works just as hard to attempt the same buthowever they move in the opposing direction. Winning a round of Backgammon requires both tactics and luck. How far you will be able to move your pieces is left to the numbers from rolling a pair of dice, and just how you move your chips are determined by your overall gambling techniques. Players use a few techniques in the differing parts of a match based on your positions and opponent’s.

The Running Game Plan

The goal of the Running Game technique is to entice all your chips into your inner board and pull them off as quickly as you could. This plan concentrates on the speed of shifting your chips with little or no time spent to hit or block your opponent’s checkers. The best scenario to employ this strategy is when you think you might be able to shift your own pieces a lot faster than the opponent does: when 1) you have a fewer checkers on the board; 2) all your chips have moved beyond your competitor’s chips; or 3) the opposing player does not use the hitting or blocking technique.

The Blocking Game Plan

The primary goal of the blocking technique, by its name, is to stop your opponent’s pieces, temporarily, while not fretting about moving your checkers rapidly. Once you’ve created the blockade for the opponent’s movement with a couple of pieces, you can shift your other checkers swiftly from the board. The player should also have a clear plan when to withdraw and move the chips that you utilized for blocking. The game becomes interesting when your opponent uses the same blocking technique.

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