The Essential Facts of Backgammon Tactics – Part Two


As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to move your checkers safely around the board to your inner board and at the same time your opposition shifts their chips toward their home board in the opposing direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for particular strategies at particular times. Here are the 2 final Backgammon techniques to finish off your game.

The Priming Game Tactic

If the goal of the blocking strategy is to hamper the opponents ability to shift her chips, the Priming Game tactic is to absolutely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if he ever tries to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your half of the board. After you’ve successfully assembled the prime to block the activity of your opponent, the opponent does not even get to roll the dice, and you move your checkers and roll the dice again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game strategy are similar – to hurt your competitor’s positions hoping to better your odds of winning, but the Back Game strategy relies on alternate tactics to do that. The Back Game strategy is often utilized when you are far behind your opponent. To play Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the chips are moved is partially the outcome of the dice roll.

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