The Basics of Backgammon Game Plans – Part Two


As we dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The aim is to shift your checkers carefully around the game board to your inner board and at the same time your opposition shifts their pieces toward their inner board in the opposite direction. With competing player checkers shifting in opposing directions there is going to be conflict and the need for particular techniques at specific instances. Here are the two final Backgammon strategies to finish off your game.

The Priming Game Strategy

If the aim of the blocking plan is to slow down the opponent to shift his pieces, the Priming Game strategy is to completely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if he/she at all tries to escape the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your half of the board. After you’ve successfully built the prime to stop the movement of the competitor, your opponent doesn’t even get to toss the dice, that means you move your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Technique

The objectives of the Back Game tactic and the Blocking Game technique are very similar – to harm your opponent’s positions hoping to better your odds of winning, but the Back Game strategy uses alternate tactics to do that. The Back Game strategy is generally used when you’re far behind your competitor. To play Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice toss.

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