The Basics of Backgammon Game Plans – Part 2


As we dicussed in the last article, Backgammon is a game of ability and luck. The aim is to move your checkers safely around the game board to your home board and at the same time your opposition moves their chips toward their home board in the opposite direction. With competing player pieces shifting in opposite directions there is bound to be conflict and the requirement for specific strategies at particular times. Here are the last 2 Backgammon strategies to finish off your game.

The Priming Game Strategy

If the goal of the blocking plan is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if he ever tries to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point eleven in your half of the board. After you’ve successfully constructed the prime to block the activity of the competitor, the competitor doesn’t even get to roll the dice, that means you shift your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Technique

The aims of the Back Game strategy and the Blocking Game plan are very similar – to hinder your opponent’s positions in hope to boost your odds of succeeding, but the Back Game tactic relies on seperate techniques to do that. The Back Game plan is commonly used when you’re far behind your opponent. To play Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon because it requires careful movement of your chips and how the checkers are moved is partially the outcome of the dice toss.

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