The Essential Details of Backgammon Game Plans – Part Two


As we dicussed in the previous article, Backgammon is a casino game of talent and good luck. The aim is to shift your pieces carefully around the game board to your inner board while at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the need for specific strategies at specific times. Here are the last two Backgammon strategies to finish off your game.

The Priming Game Plan

If the aim of the blocking plan is to hamper the opponents ability to shift her checkers, the Priming Game plan is to completely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he/she ever attempts to escape the wall. The trap of the prime can be established anywhere between point two and point eleven in your board. After you have successfully built the prime to stop the movement of your opponent, the opponent does not even get to roll the dice, that means you move your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game strategy are similar – to hinder your competitor’s positions in hope to better your odds of succeeding, but the Back Game plan utilizes alternate tactics to achieve that. The Back Game tactic is commonly utilized when you’re far behind your opponent. To participate in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to play in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partly the result of the dice roll.

  1. No comments yet.

You must be logged in to post a comment.