The Essential Details of Backgammon Game Plans – Part Two


As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to move your pieces safely around the board to your inside board while at the same time your opponent moves their pieces toward their inner board in the opposing direction. With opposing player checkers shifting in opposite directions there is bound to be conflict and the need for specific strategies at particular instances. Here are the two final Backgammon tactics to round out your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to shift his chips, the Priming Game strategy is to absolutely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a damaged position if he ever attempts to escape the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your game board. As soon as you’ve successfully assembled the prime to block the activity of your competitor, your competitor doesn’t even get a chance to toss the dice, and you shift your pieces and toss the dice again. You will be a winner for sure.

The Back Game Tactic

The goals of the Back Game plan and the Blocking Game plan are very similar – to harm your opponent’s positions with hope to boost your chances of winning, however the Back Game tactic utilizes seperate tactics to achieve that. The Back Game plan is generally used when you are far behind your opponent. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This technique is more difficult than others to use in Backgammon seeing as it needs careful movement of your chips and how the chips are relocated is partly the result of the dice toss.

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