As we dicussed in the previous article, Backgammon is a game of skill and good luck. The goal is to shift your checkers safely around the game board to your inner board while at the same time your opposition shifts their chips toward their home board in the opposite direction. With opposing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular tactics at particular instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move his pieces, the Priming Game tactic is to completely block any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a bad position if he ever attempts to leave the wall. The trap of the prime can be built anywhere between point two and point eleven in your board. Once you’ve successfully constructed the prime to block the movement of the competitor, the opponent doesn’t even get to roll the dice, and you move your pieces and toss the dice again. You will win the game for sure.
The Back Game Technique
The aims of the Back Game technique and the Blocking Game technique are similar – to hurt your competitor’s positions with hope to improve your odds of succeeding, however the Back Game plan utilizes different techniques to achieve that. The Back Game plan is generally employed when you’re far behind your competitor. To play Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to play in Backgammon seeing as it needs careful movement of your chips and how the chips are moved is partially the outcome of the dice roll.
This entry was posted on August 29, 2015, 10:21 pm and is filed under Backgammon. You can follow any responses to this entry through RSS 2.0. You can leave a response, or trackback from your own site.