The Basics of Backgammon Strategies – Part 2


As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to shift your checkers safely around the game board to your inside board and at the same time your opposition shifts their pieces toward their home board in the opposite direction. With opposing player chips moving in opposing directions there is going to be conflict and the requirement for specific tactics at specific instances. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Strategy

If the goal of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game tactic is to completely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if he at all attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. Once you’ve successfully constructed the prime to stop the movement of the competitor, your competitor doesn’t even get a chance to toss the dice, and you shift your chips and toss the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game plan are very similar – to hurt your competitor’s positions in hope to improve your odds of succeeding, but the Back Game technique uses alternate tactics to achieve that. The Back Game technique is frequently used when you’re far behind your opponent. To compete in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon seeing as it requires careful movement of your pieces and how the chips are moved is partly the result of the dice toss.

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