The Essential Basics of Backgammon Game Plans – Part 2


[ English ]

As we dicussed in the previous article, Backgammon is a game of talent and good luck. The aim is to shift your chips safely around the board to your inside board and at the same time your opposing player shifts their chips toward their inside board in the opposite direction. With competing player checkers heading in opposing directions there is bound to be conflict and the need for particular techniques at specific times. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to shift their pieces, the Priming Game strategy is to completely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if she at all tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your game board. After you’ve successfully constructed the prime to block the activity of your competitor, your opponent doesn’t even get to toss the dice, that means you shift your pieces and roll the dice yet again. You will win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game strategy are similar – to harm your opponent’s positions hoping to improve your odds of winning, however the Back Game strategy relies on seperate tactics to do that. The Back Game strategy is often employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to use in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice roll.

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