The Essential Details of Backgammon Strategies – Part 2


As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to shift your checkers safely around the board to your home board while at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With competing player pieces heading in opposite directions there is going to be conflict and the need for specific strategies at specific times. Here are the last two Backgammon plans to complete your game.

The Priming Game Tactic

If the goal of the blocking tactic is to hamper the opponents ability to shift their pieces, the Priming Game strategy is to absolutely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a battered position if he/she at all tries to escape the wall. The trap of the prime can be setup anywhere between point two and point 11 in your game board. After you’ve successfully constructed the prime to block the movement of the opponent, the competitor does not even get to toss the dice, and you shift your chips and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game plan are very similar – to hinder your competitor’s positions hoping to better your chances of succeeding, but the Back Game plan relies on alternate techniques to do that. The Back Game tactic is often employed when you’re far behind your competitor. To compete in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partially the outcome of the dice roll.

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