Backgammon – 3 General Schemes


In astonishingly general terms, there are three fundamental plans used. You want to be able to switch tactics instantly as the course of the match unfolds.

The Blockade

This is comprised of assembling a 6-deep wall of pieces, or at a minimum as thick as you are able to manage, to block in the opponent’s pieces that are on your 1-point. This is deemed to be the most suitable tactic at the begining of the match. You can create the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the game progresses.

The Blitz

This consists of locking your home board as quickly as as you can while keeping your opponent on the bar. i.e., if your opponent rolls an early two and shifts one piece from your one-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your opposer is now in serious dire straits due to the fact that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have 2 or higher checkers in your competitor’s inner board. (An anchor spot is a position occupied by at least two of your pieces.) It needs to be played when you are significantly behind as this action greatly improves your circumstances. The strongest places for anchors are towards your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is crucial for an effective backgame: besides, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then required to break up this straight away, while your challenger is getting their checkers home, seeing that you do not have any other extra pieces to move! In this case, it is better to have pieces on the bar so that you can preserve your position up until your competitor gives you a chance to hit, so it will be an excellent idea to try and get your opponent to hit them in this case!

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