The Essential Basics of Backgammon Strategies – Part 2


As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to move your checkers carefully around the game board to your inner board while at the same time your opposing player shifts their chips toward their home board in the opposite direction. With competing player chips heading in opposite directions there is bound to be conflict and the requirement for particular techniques at particular instances. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to shift their chips, the Priming Game plan is to completely barricade any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if he/she at all attempts to leave the wall. The ambush of the prime can be established anyplace between point 2 and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to stop the movement of the opponent, the opponent does not even get to toss the dice, that means you shift your chips and roll the dice again. You’ll win the game for sure.

The Back Game Tactic

The aims of the Back Game plan and the Blocking Game strategy are similar – to hinder your opponent’s positions hoping to boost your odds of winning, but the Back Game plan utilizes different tactics to do that. The Back Game strategy is generally utilized when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to play in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partially the outcome of the dice toss.

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