Backgammon – Three General Plans


In extraordinarily general terms, there are 3 general game plans employed. You need to be able to hop between techniques instantly as the action of the match unfolds.

The Blockade

This involves creating a 6-deep wall of pieces, or at a minimum as deep as you might manage, to barricade in the opponent’s checkers that are on your 1-point. This is considered to be the most acceptable tactic at the start of the game. You can build the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This consists of closing your home board as fast as possible while keeping your opposer on the bar. For example, if your competitor rolls an early 2 and moves one piece from your one-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 eight/three 8/3. Your challenger is now in serious calamity seeing that they have 2 checkers on the bar and you have locked half your inside board!

The Backgame

This plan is where you have two or higher anchors in your opponent’s home board. (An anchor is a position consisting of at least two of your pieces.) It must be employed when you are extremely behind as it greatly improves your opportunities. The better places for anchor spots are towards your opponent’s lower points and also on adjacent points or with a single point separating them. Timing is essential for an effective backgame: after all, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break up this straight away, while your challenger is moving their pieces home, taking into account that you don’t have any other additional pieces to shift! In this situation, it is better to have pieces on the bar so that you might preserve your position up till your challenger gives you a chance to hit, so it may be a good idea to attempt and get your competitor to hit them in this case!

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