The Essential Facts of Backgammon Game Plans – Part 2


[ English ]

As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your chips carefully around the board to your home board while at the same time your opposing player moves their pieces toward their inside board in the opposing direction. With opposing player checkers heading in opposing directions there is going to be conflict and the need for particular strategies at particular times. Here are the last 2 Backgammon strategies to complete your game.

The Priming Game Plan

If the goal of the blocking strategy is to hamper the opponents ability to shift her pieces, the Priming Game plan is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a bad position if she at all tries to leave the wall. The trap of the prime can be setup anyplace between point two and point eleven in your half of the board. After you have successfully assembled the prime to prevent the movement of the opponent, the opponent does not even get to toss the dice, that means you shift your checkers and roll the dice yet again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to harm your competitor’s positions in hope to better your chances of succeeding, however the Back Game plan uses different tactics to achieve that. The Back Game plan is frequently used when you are far behind your competitor. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.

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