Backgammon – Three Basic Schemes


In extraordinarily general terms, there are 3 basic plans used. You must be able to hop between tactics almost instantly as the course of the match unfolds.

The Blockade

This involves creating a 6-deep wall of pieces, or at least as deep as you are able to manage, to block in your opponent’s pieces that are on your 1-point. This is considered to be the most suitable procedure at the begining of the match. You can assemble the wall anyplace between your eleven-point and your 2-point and then move it into your home board as the match progresses.

The Blitz

This is composed of closing your home board as fast as as you can while keeping your opposer on the bar. e.g., if your competitor rolls an early two and moves one piece from your one-point to your 3-point and you then roll a five-five, you can play 6/1 six/one 8/3 eight/three. Your challenger is then in big-time dire straits because they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have 2 or higher checkers in your opponent’s inner board. (An anchor spot is a point consisting of at a minimum 2 of your pieces.) It would be used when you are decidedly behind as it greatly improves your circumstances. The strongest areas for anchors are towards your opponent’s smaller points and either on adjacent points or with one point in between. Timing is integral for a powerful backgame: at the end of the day, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to dismantle this right away, while your opponent is shifting their pieces home, considering that you don’t have any other additional pieces to move! In this case, it’s better to have checkers on the bar so that you can maintain your position up till your competitor gives you an opportunity to hit, so it may be a wonderful idea to attempt and get your opposer to hit them in this case!

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