Backgammon – Three Main Strategies


In astonishingly simple terms, there are 3 fundamental plans used. You want to be agile enough to hop between game plans instantly as the course of the game unfolds.

The Blockade

This comprises of building a 6-thick wall of checkers, or at least as thick as you might achieve, to barricade in your opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable procedure at the start of the match. You can build the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match advances.

The Blitz

This is composed of locking your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your opponent tosses an early 2 and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you are able to play six/one 6/1 8/3 8/3. Your opposer is then in serious difficulty seeing that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This strategy is where you have two or higher pieces in your competitor’s inner board. (An anchor is a position consisting of at least two of your checkers.) It would be employed when you are decidedly behind as it greatly improves your chances. The strongest areas for anchors are near your competitor’s smaller points and also on adjoining points or with a single point in between. Timing is essential for an effectual backgame: at the end of the day, there is no reason having two nice anchors and a complete wall in your own inner board if you are then required to break up this right away, while your competitor is shifting their pieces home, seeing that you don’t have other spare pieces to move! In this situation, it is more favorable to have pieces on the bar so that you are able to preserve your position until your opposer gives you an opportunity to hit, so it may be a good idea to attempt and get your opposer to get them in this case!

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