Archive for March, 2026

Backgammon – 3 General Schemes

In extraordinarily simple terms, there are 3 general plans used. You must be agile enough to switch game plans instantly as the action of the game unfolds.

The Blockade

This comprises of building a 6-thick wall of pieces, or at least as deep as you might achieve, to lock in the opponent’s pieces that are located on your 1-point. This is judged to be the most suitable tactic at the start of the game. You can assemble the wall anywhere within your 11-point and your 2-point and then shift it into your home board as the game advances.

The Blitz

This consists of locking your home board as quick as as you can while keeping your challenger on the bar. For example, if your challenger rolls an early 2 and shifts one piece from your one-point to your three-point and you then roll a 5-5, you can play 6/1 six/one 8/3 eight/three. Your challenger is now in big-time calamity because they have two pieces on the bar and you have locked half your inner board!

The Backgame

This plan is where you have two or higher pieces in your competitor’s inner board. (An anchor is a position occupied by at least 2 of your pieces.) It must be played when you are significantly behind as it much improves your chances. The better areas for anchor spots are near your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is important for a powerful backgame: besides, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then forced to break up this straight away, while your opponent is shifting their pieces home, owing to the fact that you do not have any other spare checkers to move! In this case, it’s better to have pieces on the bar so that you are able to maintain your position until your opponent gives you an opportunity to hit, so it can be a great idea to attempt and get your opposer to get them in this situation!

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