The Essential Details of Backgammon Tactics – Part 2


[ English ]

As we have dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to shift your checkers safely around the game board to your inner board while at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With competing player pieces moving in opposing directions there is bound to be conflict and the need for specific techniques at specific instances. Here are the last two Backgammon tactics to round out your game.

The Priming Game Plan

If the purpose of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game plan is to completely block any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a bad position if he/she at all attempts to escape the wall. The trap of the prime can be established anyplace between point 2 and point eleven in your half of the board. Once you have successfully built the prime to prevent the activity of the competitor, your opponent doesn’t even get a chance to roll the dice, and you shift your checkers and roll the dice yet again. You will be a winner for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game plan are very similar – to hinder your opponent’s positions hoping to improve your chances of winning, but the Back Game plan uses different techniques to achieve that. The Back Game strategy is frequently employed when you are far behind your competitor. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to play in Backgammon seeing as it requires careful movement of your pieces and how the checkers are relocated is partly the result of the dice toss.

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