The Basics of Backgammon Game Plans – Part 2


As we have dicussed in the previous article, Backgammon is a game of talent and good luck. The aim is to move your checkers carefully around the game board to your inside board and at the same time your opponent moves their chips toward their inner board in the opposing direction. With opposing player checkers shifting in opposing directions there is going to be conflict and the need for specific strategies at specific times. Here are the last 2 Backgammon techniques to finish off your game.

The Priming Game Tactic

If the goal of the blocking strategy is to hamper the opponents ability to move their pieces, the Priming Game tactic is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a battered position if he at all tries to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your game board. Once you’ve successfully built the prime to prevent the movement of your opponent, your competitor does not even get to toss the dice, that means you shift your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game tactic are very similar – to harm your opponent’s positions with hope to improve your odds of succeeding, but the Back Game strategy utilizes alternate tactics to achieve that. The Back Game tactic is frequently utilized when you are far behind your competitor. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partly the result of the dice roll.

  1. No comments yet.

You must be logged in to post a comment.