The Essential Facts of Backgammon Game Plans – Part Two


As we have dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to move your checkers carefully around the game board to your home board while at the same time your opposing player shifts their checkers toward their inside board in the opposing direction. With competing player checkers shifting in opposing directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the last two Backgammon strategies to complete your game.

The Priming Game Tactic

If the goal of the blocking tactic is to hamper the opponents ability to move their pieces, the Priming Game tactic is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a damaged position if he at all tries to leave the wall. The ambush of the prime can be established anyplace between point two and point eleven in your game board. After you have successfully assembled the prime to prevent the movement of the competitor, the competitor doesn’t even get to roll the dice, and you move your pieces and roll the dice again. You will win the game for sure.

The Back Game Tactic

The objectives of the Back Game strategy and the Blocking Game technique are very similar – to hurt your competitor’s positions with hope to better your odds of succeeding, however the Back Game plan uses alternate tactics to achieve that. The Back Game tactic is often employed when you are far behind your competitor. To compete in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the pieces are moved is partially the result of the dice toss.

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