Backgammon – 3 Basic Strategies


In exceptionally simple terms, there are three general game plans used. You want to be able to switch game plans almost instantly as the course of the game unfolds.

The Blockade

This is comprised of assembling a 6-deep wall of checkers, or at a minimum as deep as you can manage, to block in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate strategy at the start of the game. You can assemble the wall anywhere between your eleven-point and your two-point and then move it into your home board as the game progresses.

The Blitz

This is comprised of locking your home board as quickly as as you can while keeping your competitor on the bar. e.g., if your challenger rolls an early 2 and moves one piece from your one-point to your three-point and you then toss a 5-5, you are able to play six/one 6/1 eight/three 8/3. Your challenger is then in big-time dire straits considering that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have 2 or more anchors in your opponent’s home board. (An anchor is a point consisting of at least two of your pieces.) It needs to be used when you are extremely behind as it greatly improves your circumstances. The strongest areas for anchor spots are close to your opponent’s lower points and either on adjoining points or with one point separating them. Timing is important for an effectual backgame: after all, there is no point having 2 nice anchors and a complete wall in your own inner board if you are then forced to break apart this straight away, while your opponent is getting their checkers home, seeing that you do not have any other additional pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you might preserve your position up till your challenger provides you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this case!

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