As we dicussed in the previous article, Backgammon is a casino game of skill and pure luck. The aim is to shift your checkers carefully around the board to your inner board and at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for specific tactics at specific times. Here are the last two Backgammon plans to complete your game.
The Priming Game Tactic
If the aim of the blocking tactic is to hamper the opponents ability to move his pieces, the Priming Game tactic is to completely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if he at all tries to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your game board. After you have successfully built the prime to prevent the activity of your competitor, the competitor doesn’t even get to toss the dice, and you move your chips and toss the dice again. You’ll win the game for sure.
The Back Game Technique
The objectives of the Back Game plan and the Blocking Game plan are very similar – to hinder your competitor’s positions hoping to boost your chances of winning, but the Back Game tactic uses seperate tactics to do that. The Back Game plan is often utilized when you’re far behind your opponent. To compete in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to play in Backgammon seeing as it needs careful movement of your pieces and how the checkers are moved is partially the outcome of the dice roll.
This entry was posted on August 11, 2024, 11:25 am and is filed under Backgammon. You can follow any responses to this entry through RSS 2.0. You can leave a response, or trackback from your own site.