The Basics of Backgammon Game Plans – Part Two


As we dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to move your checkers safely around the game board to your inside board while at the same time your opposition shifts their chips toward their inside board in the opposing direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the requirement for particular techniques at specific times. Here are the last two Backgammon plans to complete your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to move their checkers, the Priming Game plan is to absolutely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if he ever attempts to leave the wall. The trap of the prime can be established anywhere between point 2 and point eleven in your half of the board. As soon as you have successfully built the prime to block the movement of your competitor, your competitor does not even get a chance to toss the dice, and you shift your chips and roll the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game technique are similar – to harm your competitor’s positions hoping to boost your odds of succeeding, but the Back Game tactic uses alternate tactics to do that. The Back Game technique is generally utilized when you’re far behind your competitor. To compete in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more challenging than others to play in Backgammon because it needs careful movement of your pieces and how the chips are moved is partly the outcome of the dice toss.

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